![]() Nothing was done for DS owners beyond its wireless connectivity and an extraneous and wholly underused second screen option that displays addition information, a feature that can be pulled up on the GBA but through a menu selection instead. The game's interface, as well as its visual and audio presentation, is capped at acceptable GBA levels, which, for handheld expectations, is fine. ![]() It's a nice feature to give players the choice to pick either a Nintendo DS or Game Boy Advance version of Pokemon Mystery Dungeon, but it's pretty darn obvious that the game's potential is limited to the Game Boy Advance standards. Apart from the repetitive gameplay, I think the biggest knock against the game is in its dual-SKU system. There are more than a dozen Pokemon creatures to play as (determined by a random set of questions answered at the start of the game), but other than the appearance of that critter and his available moves set, it doesn't matter which character you end up playing. ![]() Players can add a bit to the experience by customizing attacks, linking moves together, adding team members and adjusting their AI routines. This is the nuts and bolts of the entire game, and while it's fun for a bit, it drags on with very little variety. Oh, and fighting mean ol' Pokemon creatures along the way through turn-based battles. And because you're now experiencing the Pokemon world as one, you can now understand what the heck they're saying other than the indecipherable "Pika!" and "Char!" Between the scattered plot points, you simply head to the different areas and explore the dungeons, grabbing gold and ability-increasing food while trying to find the staircase to the next part of the dungeon. Though this isn't the first time you're playing as a Pokemon (you can probably chalk up that little bullet-point to Super Smash Bros.), it is the first time these guys are driving a storyline without pesky humans getting in the way. ![]() But while you figure out what the heck's going on, why not put those paws, claws, and or tails to use and join a "rescue team?" That's the driving force of Pokemon Mystery Dungeon: taking jobs, rescuing friends lost along the way, and trying to be the best gosh darn Pokemon Rescue Team out there. Pokemon Mystery Dungeon revolves around your character who has, mysteriously, turned into a Pokemon, and uncovering the reasons for this confusing transformation. Every time you head down into a dungeon it's never the same map, just the same structure - if something's going to happen on Level 8, for example, it will always happen the trek down or up will be noticeably different in its pathways because of the game's dungeon generator. ChunSoft's game is actually a "next generation" of its Fushigi no Dungeon series, an old-school dungeon exploration design that prides itself on one aspect: randomly generated levels. ![]()
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